Utility NavTop NavContentLeft NavSite SearchSite SearchSite Search
David Calabrese

David Calabrese

david-calabrese.jpg

David Calabrese

Assistant Professor of Illustration

I am interested in narrative illustration, art used for storytelling (both fiction and non-fiction),traditional and electronic games, film, and particularly in fantasy illustration for entertainment markets. 

I hold an MFA in Interactive Design & Game Development from the Savannah College of Art & Design (2006) along with a BFA in Illustration the Hartford Art School (2003).

I have worked in the commercial field in a variety of roles from studio artist to freelancer and animator to illustrator. I have been employed in art asset development for studios in various industries such as PC gaming, social media, virtual environments, educational software, and (casino) gaming.

I have worked with industry developers such as EA Games, Clear Crown Studios and have had my illustrations published in ImagineFX Magazine.

I also spent four years as a studio artist for Magic Gaming and Left Brain Games while freelancing for studios such as Ryzing, Proton Media, and Moving Pictures.

The various studios, clients, and industries I have created for have given me a versatile knowledge of the professional practices of animation, 3D development and illustration. My roles in each of these experiences were varied; Concept Artist, 3D Modeler, Rigger, Lighting Artist, Research & Development, Texture Artist, UI Designer, 2D & 3D Animator, etc. My artwork has appeared in games such as Shattered Suns, Charm Girls Club: Design Time & Charming Matches, Rainforest Quest, University of You, Super Swarm Smash, and Dragon Defense. 

As an instructor, I have taught in excess of two hundred credits at the undergraduate level for The Art Institute of Las Vegas, The Art Institute of Pittsburg (Online), Quinnipiac University, University of Connecticut, Manchester Community College and the Hartford Art School. At MCC, where I achieved the rank of Associate Professor of Computer Game Design in the Digital Art & Design Department, I taught courses such as Illustration, Digital Painting and 3D.  Animation & Rigging. I was an academic coach to at-risk students and the advisor of the Gaming and Entertainment Club. Since 2017, I have taught Drawing For Animation, 3D Illustration, 3D Animation, and Animation Project for the Illustration department at HAS.